Dwarf Caravan Guard
Medium natural humanoid , dwarf
Level 1 Soldier XP 100
Initiative +3 Senses Perception +6; low-light vision
HP 32; Bloodied 16
AC 17; Fortitude 15, Reflex 13, Will 12
Warhammer (standard, at-will) Weapon
+8 vs AC; 1d10+3 damage.
Shield Bash (opportunity, when an enemy makes an attack against the dwarf’s focused guard power, at-will)
+6 vs Fortitude; 1d6+3 damage, and the target takes a -3 penalty to the triggering attack.
Skullcracker (standard, encounter) Weapon
+8 vs AC; 2d10+3 damage. Miss: Half damage.
Focused Guard (free 1/round; at-will)
Targets one adjacent ally. Until the end of the encounter or until the dwarf caravan guard uses this power again, if the target starts its turn adjacent to the dwarf caravan guard the target gains 4 temporary hit points.
Alignment Unaligned Languages Common, Dwarven
Str 13 (+1) Dex 13 (+1) Wis 12 (+1)
Con 16 (+3) Int 9 (-1) Cha 8 (-1)
Equipment: buckler, scale armor , warhammer .
Published in Dungeon Magazine 176, page(s) 44.