Dwarf Caravan Master
Medium natural humanoid , dwarf
Level 2 Skirmisher (Leader) XP 125

Initiative +3        Senses Perception +2; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 12
Speed 5

Greataxe (standard, at-will) Weapon

+7 vs AC; 1d12+3 damage (crit: 1d12 + 15 damage).

Mobile Strike (standard, at-will) Weapon

The dwarf caravan master can shift 1 square both before and after making this attack; +7 vs AC; 1d12+3 damage (crit: 1d12 + 15 damage).

Leaping Fury (standard, recharge when first bloodied) Weapon

The dwarf caravan master jumps up to his speed before making this attack, and this jump does not provoke opportunity attacks; +7 vs AC; 2d12+2 damage.

Caravan Driver (move; at-will)

Each dwarf ally within 5 squares can shift 2 squares.

Alignment Unaligned        Languages Common, Dwarven
Skills Insight +7
Str 17 (+4)      Dex 11 (+1)      Wis 13 (+2)
Con 14 (+3)      Int 13 (+2)      Cha 12 (+2)

Equipment: greataxe , scale armor .


Published in Dungeon Magazine 176, page(s) 44.