Dwarf Conscript
Medium natural humanoid
Level 2 Brute XP 125

HP 47; Bloodied 23Initiative +2
AC 14, Fortitude 15, Reflex 13, Will 14Perception+3
Speed 5Low-light vision
Saving Throws +5 against poison effects

Traits

Stand the Ground

Whenever the conscript is pulled, pushed, or slid, it can move 1 square less than the effect specifies.

Steady-Footed

The conscript can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Gouge (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 2d6 + 6 damage. If the conscript scores a critical hit, the conscript pushes the target 1 square and knocks it prone.

Minor Actions

Singular Focus Recharge when the chosen enemy drops to 0 hit points or fewer

Effect: The conscript chooses one enemy it can see. Until the end of the encounter or until the conscript uses this power again, the conscript gains a +5 bonus to melee damage rolls against that enemy.

Skills Dungeoneering +8, Endurance +9
Str 16 (+4)                Dex 12 (+2)                Wis 14 (+3)
Con 17 (+4)                Int 11 (+1)                Cha 11 (+1)

Alignment Unaligned        Languages Common, Dwarven
Equipment: gouge , hide armor .

Published in Dark Sun Creature Catalog, page(s) 40, Marauders of the Dune Sea, page(s) 4.