Dwarf Dark Arcanist
Medium natural humanoid
Level 14 Artillery XP 1000

Initiative +6        Senses Perception +9; low-light vision
HP 104; Bloodied 52
AC 26; Fortitude 23, Reflex 28, Will 26
Saving Throws +5 against poison effects
Speed 6

Unarmed Attack (standard, at-will)

+17 vs AC; 1d4+6 damage.

Necrotic Ray (standard, at-will) Necrotic

Ranged 10; +19 vs Fortitude; 1d10+4 necrotic damage, and ongoing 5 necrotic (save ends).

Dark Flames (standard, at-will) Fire, Necrotic

Area burst 1 within 10; targets enemies; +18 vs Reflex; 1d10+6 fire and necrotic damage.

Arcane Leech

When the dark arcanist is hit by an Arcane attack, his next ranged or area attack deals an extra 1d10 damage.

Stand Your Ground

When an effect forces a dwarf to move, the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.

Alignment Unaligned        Languages Common, Dwarven
Skills Arcana +19, Dungeoneering +11, Endurance +11
Str 10 (+7)      Dex 9 (+6)      Wis 14 (+9)
Con 14 (+9)      Int 24 (+14)      Cha 19 (+11)

Equipment: robes, pouch of necrotic powder, wand implement .

Published in Dungeon Magazine 158, page(s) 77.