Dwarf Hammerer
Medium natural humanoid
Level 5 Soldier XP 200

HP 64; Bloodied 32Initiative +4
AC 23, Fortitude 18, Reflex 15, Will 17Perception+4
Speed 5Low-light vision

Traits

Stand the Ground

The hammerer can move 1 square fewer than the effect specifies when subjected to a pull, push, or slide.

Steady-Footed

The hammerer can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Warhammer (weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d10 + 3 damage.

Throwing Hammer (weapon) At-Will

Attack: Ranged 5/10 (one creature); +10 vs. AC

Hit: 2d6 + 5 damage.

Minor Actions

Shield Bash Recharge

Requirement: The hammerer must be wielding a shield.

Attack: Melee 1 (one creature); +8 vs. Fortitude

Hit: 2d6 + 5 damage, and the hammerer either knocks the target prone or pushes it 1 square.

Triggered Actions

Stubborn At-Will

Trigger: An enemy tries to push the hammerer or knock it prone.

Effect (Immediate Interrupt): The hammerer makes a melee basic attack against the triggering enemy.

Str 17 (+5)                Dex 10 (+2)                Wis 14 (+4)
Con 16 (+5)                Int 11 (+2)                Cha 12 (+3)

Alignment Unaligned        Languages Common, Dwarven
Equipment: heavy shield , plate armor , throwing hammer x3, warhammer .
Update (3/13/2012)
Updated in Halls of Undermountain.

Published in Monster Manual, page(s) 97, Dungeon Magazine 159, page(s) 72, H3 Pyramid of Shadows, page(s) 7, Halls of Undermountain, page(s) 94, Dungeon Magazine 213.