Medium natural humanoid
Level 5 Soldier XP 200
|HP 64; Bloodied 32||Initiative +4|
|AC 23, Fortitude 18, Reflex 15, Will 17||Perception+4|
|Speed 5||Low-light vision|
Stand the Ground
The hammerer can move 1 square fewer than the effect specifies when subjected to a pull, push, or slide.
The hammerer can make a saving throw to avoid falling prone when an attack would knock it prone.
Warhammer (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d10 + 3 damage.
Throwing Hammer (weapon) At-Will
Attack: Ranged 5/10 (one creature); +10 vs. AC
Hit: 2d6 + 5 damage.
Shield Bash Recharge
Requirement: The hammerer must be wielding a shield.
Attack: Melee 1 (one creature); +8 vs. Fortitude
Hit: 2d6 + 5 damage, and the hammerer either knocks the target prone or pushes it 1 square.
Trigger: An enemy tries to push the hammerer or knock it prone.
Effect (Immediate Interrupt): The hammerer makes a melee basic attack against the triggering enemy.
Str 17 (+5) Dex 10 (+2) Wis 14 (+4)
Con 16 (+5) Int 11 (+2) Cha 12 (+3)
Alignment Unaligned Languages Common, Dwarven
Equipment: heavy shield , plate armor , throwing hammer x3, warhammer .
Updated in Halls of Undermountain.
Published in Monster Manual, page(s) 97, Dungeon Magazine 159, page(s) 72, H3 Pyramid of Shadows, page(s) 7, Halls of Undermountain, page(s) 94, Dungeon Magazine 213.