Dwarf Sunpriest
Medium natural humanoid
Level 5 Artillery (Leader) XP 200

HP 52; Bloodied 26Initiative +3
AC 18, Fortitude 17, Reflex 16, Will 18Perception+11
Speed 5Low-light vision
Saving Throws +5 against poison effects

Traits

Stand the Ground

Whenever the sunpriest is pulled, pushed, or slid, it can move 1 square less than the effect specifies.

Steady-Footed

The sunpriest can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Burning Mace (fire, weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d8 + 5 fire damage.

Bright Ray (implement, radiant) At-Will

Attack: Ranged 10 (one creature); +10 vs. Reflex

Hit: 1d10 + 8 radiant damage, and the target takes a -2 penalty to attack rolls until the start of the sunpriest’s next turn.

Sun Blessing (fire, healing) Encounter

Effect: One ally within 5 squares of the sunpriest regains 10 hit points. Until the end of the sunpriest’s next turn, that ally deals 5 extra fire damage with its melee attacks, and any enemy that hits that ally with a melee attack takes 5 fire damage.

Skills Dungeoneering +11, Endurance +11, Religion +9
Str 13 (+3)                Dex 12 (+3)                Wis 18 (+6)
Con 16 (+5)                Int 15 (+4)                Cha 15 (+4)

Alignment Unaligned        Languages Common, Dwarven
Equipment: hide armor , mace , totem .

Published in Dark Sun Creature Catalog, page(s) 41.