Medium natural humanoid
Level 5 Artillery (Leader) XP 200
|HP 52; Bloodied 26||Initiative +3|
|AC 18, Fortitude 17, Reflex 16, Will 18||Perception+11|
|Speed 5||Low-light vision|
|Saving Throws +5 against poison effects|
Stand the Ground
Whenever the sunpriest is pulled, pushed, or slid, it can move 1 square less than the effect specifies.
The sunpriest can make a saving throw to avoid falling prone when an attack would knock it prone.
Burning Mace (fire, weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d8 + 5 fire damage.
Bright Ray (implement, radiant) At-Will
Attack: Ranged 10 (one creature); +10 vs. Reflex
Hit: 1d10 + 8 radiant damage, and the target takes a -2 penalty to attack rolls until the start of the sunpriest’s next turn.
Sun Blessing (fire, healing) Encounter
Effect: One ally within 5 squares of the sunpriest regains 10 hit points. Until the end of the sunpriest’s next turn, that ally deals 5 extra fire damage with its melee attacks, and any enemy that hits that ally with a melee attack takes 5 fire damage.
Skills Dungeoneering +11, Endurance +11, Religion +9
Str 13 (+3) Dex 12 (+3) Wis 18 (+6)
Con 16 (+5) Int 15 (+4) Cha 15 (+4)
Alignment Unaligned Languages Common, Dwarven
Equipment: hide armor , mace , totem .
Published in Dark Sun Creature Catalog, page(s) 41.