Medium natural humanoid
Level 1 Minion Artillery XP 25
|HP 1; a missed attack never damages a minion.||Initiative +3|
|AC 15, Fortitude 14, Reflex 12, Will 14||Perception+2|
|Speed 5||Low-light vision|
The dwarf gains a +4 bonus to AC and Reflex while adjacent to a dwarf ally.
Stand the Ground
The dwarf can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.
The dwarf can make a saving throw to avoid falling prone when an attack would knock it prone.
Warhammer (weapon) At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 4 damage, or 6 while the dwarf is adjacent to a dwarf ally.
Crossbow (weapon) At-Will
Attack: Ranged 30 (one creature); +8 vs. AC
Hit: 4 damage, or 6 against a target that doesn’t have cover.
Str 13 (+1) Dex 16 (+3) Wis 15 (+2)
Con 15 (+2) Int 10 (0) Cha 10 (0)
Alignment unaligned Languages Common, Dwarven
Equipment: chainmail , crossbow , crossbow bolt x20, warhammer .
Published in Monster Vault, page(s) 100, Dungeon Magazine 193, Dungeon Magazine 216.