Medium natural humanoid , dwarf
Level 10 Elite Controller XP 1000

Initiative +5        Senses Perception +9; low-light vision
HP 208; Bloodied 104
AC 26; Fortitude 24, Reflex 21, Will 22
Saving Throws +2, +5 against poison
Speed 5
Action Points 1

Warhammer (standard, at-will) Weapon

+15 vs AC; 1d10 +5 damage.

Knockout (standard; usable while wielding a warhammer, recharge ) Weapon

+15 vs Fortitude; 2d10+ 10 and the target is dazed (save ends).

Sticky Concoction (minor 1/round, at-will)

Close blast 3; +14 vs Reflex; target is immobilized and grants combat advantage to any enemy (save ends both).

Stand Your Ground (standard; at-will)

When an effect forces a Dwarreg to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock Dwarreg prone, Dwarreg can roll a saving throw to avoid falling prone.

Sudden Daze ( when first bloodied; encounter) Weapon

Dwarreg’s knockout power recharges and he can use it immediately.

Alignment Evil        Languages Common, Dwarven
Skills Dungeoneering +16, Endurance +15
Str 21 (+10)      Dex 10 (+5)      Wis 18 (+9)
Con 16 (+8)      Int 16 (+8)      Cha 10 (+5)

Equipment: chainmail , warhammer .

Published in Exemplars of Evil.