Medium natural humanoid , dwarf
Level 10 Elite Controller XP 1000
Initiative +5 Senses Perception +9; low-light vision
HP 208; Bloodied 104
AC 26; Fortitude 24, Reflex 21, Will 22
Saving Throws +2, +5 against poison
Action Points 1
Warhammer (standard, at-will) Weapon
+15 vs AC; 1d10 +5 damage.
Knockout (standard; usable while wielding a warhammer, recharge ) Weapon
+15 vs Fortitude; 2d10+ 10 and the target is dazed (save ends).
Sticky Concoction (minor 1/round, at-will)
Close blast 3; +14 vs Reflex; target is immobilized and grants combat advantage to any enemy (save ends both).
Stand Your Ground (standard; at-will)
When an effect forces a Dwarreg to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock Dwarreg prone, Dwarreg can roll a saving throw to avoid falling prone.
Sudden Daze ( when first bloodied; encounter) Weapon
Dwarreg’s knockout power recharges and he can use it immediately.
Alignment Evil Languages Common, Dwarven
Skills Dungeoneering +16, Endurance +15
Str 21 (+10) Dex 10 (+5) Wis 18 (+9)
Con 16 (+8) Int 16 (+8) Cha 10 (+5)
Equipment: chainmail , warhammer .
Published in Exemplars of Evil.