Earth Archon Seismic Striker
Medium elemental humanoid (earth)
Level 16 Soldier XP 1400
Initiative +16 Senses Perception +13; tremorsense 20
HP 160; Bloodied 80
AC 32; Fortitude 29, Reflex 28, Will 27
Immune disease, petrification, poison
Speed 6 (earth walk)
War Pick (standard, at-will) Thunder, Weapon
+23 vs AC; 2d8+7 damage plus 1d8 thunder damage (crit 4d8+23 damage plus 8 thunder damage).
Stone Javelin (standard, at-will) Weapon
Ranged 10/20; +23 vs AC; 1d10+7 damage, and the target is marked until the end of the earth archon seismic striker's next turn.
Seismic Stomp (standard, recharge
Close burst 3; +21 vs Fortitude; 2d10+7 thunder damage, and the target is knocked prone. Miss: Half damage, and the target is knocked prone.
Ground Strike Thunder
An earth archon seismic striker’s attack deals an extra 1d8 thunder damage against any prone enemy.
An earth archon seismic striker gains a +5 bonus to opportunity attack rolls and immobilizes a creature that it hits with an opportunity attack until the end of the seismic striker's next turn.
Alignment Chaotic evil Languages Primordial
Str 18 (+12) Dex 22 (+14) Wis 21 (+13)
Con 24 (+15) Int 15 (+10) Cha 17 (+11)
Equipment: heavy shield , javelin x5, plate armor , war pick .
Description: A SEISMIC STRIKER FORMS THE FOUNDATION of an archon army in the Elemental Chaos. It sometimes acts as a guard for stone giants.
In the archon’s combat superiority ability, the duration of the immobilized condition should be “until the end of the seismic striker’s next turn.”
Published in Monster Manual 2, page(s) 14.