Earth Mephit
Small elemental humanoid (earth)
Level 3 Brute XP 150

HP 54; Bloodied 27Initiative +1
AC 15, Fortitude 16, Reflex 14, Will 15Perception+0
Speed 6 (earth walk), fly 6Darkvision



The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. If the mephit starts its turn in the air, its regeneration does not function that turn. When the mephit takes psychic damage, its regeneration does not function on its next turn.

Standard Actions

Slam At-Will

Attack: Melee 1 or Melee 2 while Large (one creature); +8 vs. AC

Hit: 2d8 + 4 damage, or 2d10 + 9 damage while Large.

Earth Blast Recharge when first bloodied

Attack: Close blast 3 (creatures in the blast); +8 vs. AC

Hit: 2d10 + 3 damage, and the target falls prone.

Expand (polymorph) Recharge

Effect: Until the end of its next turn, the mephit becomes Large, occupying 4 squares instead of 1. Any creatures in the mephit’s new space are pushed into a space adjacent to the mephit.

Skills Bluff +8
Str 17 (+4)                Dex 10 (+1)                Wis 8 (0)
Con 14 (+3)                Int 8 (0)                Cha 14 (+3)

Alignment Unaligned        Languages Common, Primordial

Published in Dragon Magazine 421.