Earth Weird
Medium elemental humanoid, genasi
Level 16 Controller XP 1400

HP 148; Bloodied 74Initiative +10
AC 30, Fortitude 26, Reflex 28, Will 28Perception+12
Speed 5 (earth walk)

Standard Actions

Morningstar (weapon) At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 2d10 + 13 damage, and the weird pushes the target 1 square.

Quake Bolt At-Will

Attack: Ranged 5 (one creature); +19 vs. Reflex

Hit: 3d6 + 8 damage, and the target falls prone.

Bury At-Will

Attack: Ranged 5 (one prone enemy); +19 vs. Fortitude

Hit: The target cannot stand up, is immobilized, and takes ongoing 10 damage (save ends all).

    Aftereffect: The target is slowed until the end of its next turn.

Stoneburst (zone) At-Will

Attack: Area burst 1 within 5 (creatures in the burst); +19 vs. Reflex

Hit: 2d10 + 7 damage.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the earth weird’s next turn.

Minor Actions

Earthshock Encounter

Attack: Close burst 1 (enemies in the burst touching a solid surface); +19 vs. Fortitude

Hit: The target falls prone.

Skills Arcana +19
Str 15 (+10)                Dex 15 (+10)                Wis 18 (+12)
Con 12 (+9)                Int 22 (+14)                Cha 23 (+14)

Alignment chaotic evil        Languages Common, Primordial
Equipment: morningstar .

Published in Monster Manual 3, page(s) 164.