Ebony Knight
Medium shadow humanoid, human
Level 15 Soldier XP 1200

HP 144; Bloodied 72Initiative +13
AC 31, Fortitude 28, Reflex 26, Will 27Perception+8
Speed 5Low-light vision

Traits

Furious Flock

The knight can score a critical hit on a roll of 19–20 against an enemy that has one or more of the knight’s allies adjacent to it.

Standard Actions

Greatsword (weapon) At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d10 + 13 damage.

Effect: The target is marked until the end of the knight’s next turn.

Silence Unbeliever (weapon) Recharge

Attack: Melee 1 (one creature marked by the knight); +20 vs. AC

Hit: 3d10 + 13 damage, and the target grants combat advantage (save ends). If the knight scores a critical hit, the target is instead dazed (save ends).

Minor Actions

Death's Call (charm, necrotic) Recharge when the knight starts its turn immobilized or restrained and without an enemy adjacent to it

Attack: Ranged 5 (one creature); +18 vs. Will

Hit: 1d10 + 5 necrotic damage, and the knight pulls the target up to 5 squares.

Triggered Actions

Death's Rebuke (necrotic) At-Will

Trigger: An enemy within 10 squares of the knight and marked by it makes an attack that doesn’t include the knight as a target.

Effect (Free Action): Close burst 10 (triggering enemy in the burst). The target takes 10 necrotic damage, and each of its allies adjacent to it takes 5 necrotic damage.

Str 22 (+13)                Dex 18 (+11)                Wis 12 (+8)
Con 16 (+10)                Int 10 (+7)                Cha 20 (+12)

Alignment Unaligned        Languages Common
Equipment: greatsword , plate armor .

Published in The Shadowfell, page(s) 99.