Ebony Raven Speaker
Medium shadow humanoid, human
Level 16 Artillery XP 1400

HP 120; Bloodied 60Initiative +8
AC 30, Fortitude 27, Reflex 28, Will 29Perception+14
Speed 6Low-light vision


Furious Flock

The raven speaker can score a critical hit on a roll of 19-20 against an enemy that has one or more of the raven speaker’s allies adjacent to it.

Standard Actions

Morningstar (weapon) At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 2d10 + 12 damage.

Midwinter Wind (cold, necrotic) At-Will

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: 2d12 + 12 cold and necrotic damage, and the raven speaker can slide the target 1 square.

Swirling Ravens (zone) Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +21 vs. Fortitude

Hit: 3d10 + 6 damage.

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of the raven speaker’s next turn. Enemies in the zone are slowed and take a -5 penalty to attack rolls against creatures not adjacent to them.

Sustain Minor: The zone persists until the end of the raven speaker’s next turn.

Triggered Actions

Unkind Flight (polymorph) Encounter

Requirement: The raven speaker must be bloodied.

Trigger: The raven speaker is damaged by a melee attack.

Effect (Immediate Reaction): The raven speaker assumes the form of a flock of swirling ravens and flies up to 8 squares. While in this form, the raven speaker is insubstantial and can move through enemies’ spaces. Each time the raven speaker enters an enemy’s space during this movement, that enemy takes ongoing 10 damage (save ends). The form ends at the end of this movement.

Str 12 (+9)                Dex 10 (+8)                Wis 23 (+14)
Con 18 (+12)                Int 20 (+13)                Cha 12 (+9)

Alignment Unaligned        Languages Common
Equipment: robes, morningstar .

Published in The Shadowfell, page(s) 99.