Efreet Cinderlord
Large elemental humanoid (fire)
Level 23 Artillery XP 5100

HP 169; Bloodied 84Initiative +19
AC 37, Fortitude 34, Reflex 35, Will 33Perception+15
Speed 6, fly 8 (hover)
Immune fire

Traits

Blazing Soul (fire) Aura 1

Any enemy in the aura that takes ongoing fire damage takes 5 extra fire damage.

Frozen Fire

Whenever the efreet takes cold damage, it is slowed until the end of its next turn.

Standard Actions

Scimitar (fire, weapon) At-Will

Attack: Melee 2 (one creature); +28 vs. AC

Hit: 2d10 + 7 damage, and ongoing 5 fire damage (save ends).

Fire Bolt (fire) At-Will

Attack: Ranged 10 (one creature); +28 vs. Reflex

Hit: 3d6 + 10 damage, and ongoing 10 fire damage (save ends).

Fan the Flames (fire) At-Will

Effect: Close burst 20 (one creature taking ongoing fire damage). The target takes 2d6 + 7 fire damage, and the efreet makes the following attack centered on the target

Attack: Area burst 1 within 20 (creatures in the burst); +28 vs. Reflex

Hit: 2d6 + 7 fire damage.

Curse of the Efreet (fire) Recharge when first bloodied

Attack: Ranged 10 (one creature); +30 vs. AC

Hit: 3d10 + 15 fire damage, and ongoing 15 fire damage (save ends). The target cannot benefit from fire resistance until the end of the encounter.

Miss: Half damage, and ongoing 5 fire damage (save ends).

Skills Bluff +22, Insight +20
Str 24 (+18)                Dex 27 (+19)                Wis 18 (+15)
Con 25 (+18)                Int 16 (+14)                Cha 22 (+17)

Alignment evil        Languages Primordial
Equipment: scimitar .
Deletion (8/11/2008)
In the efreet’s fan the flames attack, delete “Area burst 2 centered on target;”.

Published in Monster Manual, page(s) 98, Monster Vault, page(s) 104.