Efreet Karadjin
Large elemental humanoid (fire)
Level 28 Soldier (Leader) XP 13000

HP 262; Bloodied 131Initiative +23
AC 44, Fortitude 45, Reflex 42, Will 42Perception+23
Speed 6, fly 8 (hover)
Immune fire

Standard Actions

Scimitar (fire, weapon) At-Will

Attack: Melee 2 (one creature); +33 vs. AC

Hit: 3d10 + 9 damage, or 6d10 + 39 damage on a critical hit, and the target takes ongoing 15 fire damage and is immobilized (save ends both).

Minor Actions

Elemental Command At-Will 1/round

Effect: Ranged 10 (one allied elemental). The karadjin slides the target 1 square.

Triggered Actions

Fiery Vendetta At-Will

Trigger: An enemy within 2 squares of the karadjin hits or misses with an attack against a creature other than the karadjin.

Effect (Immediate Reaction): The karadjin uses scimitar against the triggering enemy.

Skills Arcana +25, Bluff +26, Insight +23, Intimidate +26
Str 28 (+23)                Dex 25 (+21)                Wis 18 (+18)
Con 30 (+24)                Int 22 (+20)                Cha 25 (+21)

Alignment Evil        Languages Common, Primordial
Equipment: scimitar .
Update (7/16/2013)
Updated in Dungeon 215

Revision (7/16/2008)
Replace the attack bonus of scimitar of horrendous flame: “+27” with “+35.”

Published in Monster Manual, page(s) 100, Draconomicon: Metallic Dragons, page(s) 150, Dungeon Delve, page(s) 189, Dungeon Magazine 215.