Ehkahk
Small elemental humanoid (air, fire)
Level 25 Elite Controller (Leader) XP 14000

Initiative +16        Senses Perception +22
Suffocating Fume aura 2; each living enemy that enters or starts its turn within the aura begins to cough uncontrollably. Until the start of its next turn, it grants combat advantage and cannot spend healing surges.
HP 464; Bloodied 232
AC 39; Fortitude 35, Reflex 39, Will 37
Immune disease, fire
Saving Throws +2
Speed 6, fly 8 (hover); see also ride the smoke
Action Points 1

Ashen Rapier (standard, at-will) Weapon

+29 vs Reflex; 2d10+10 damage, and Ehkahk slides the target 1 square and can then shift 1 square as a free action.

Ashen Plume (standard, at-will) Fire, Poison

Ranged 15; targets one or two creatures; +29 vs Fortitude; 1d10+10 fire and poison damage, and the target is blinded (save ends).

Choking Kennel (minor, recharges when first bloodied)

Four smoke hounds appear, each in an unoccupied space within 15 squares of Ehkahk. The smoke hounds take their turns immediately after Ehkahk’s initiative count. They remain until they are killed, until Ehkahk uses a free action to dismiss them, or until the end of the encounter. Characters do not gain experience points for killing smoke hounds summoned by this power

Consuming Smoke (standard, recharge ) Fire, Poison, Teleportation

Ranged 15; +31 vs Fortitude; 1d10+10 fire damage, and the target disappears until the start of Ehkahk’s next turn. The target reappears prone in a space of Ehkahk’s choice within 15 squares of him that does not include hindering terrain, and Ehkahk makes a secondary attack that is a close burst 1 centered on the target.

Secondary Attack: +28 vs Fortitude; 3d10+10 poison damage. The area within the burst is heavily obscured by thick smoke until the start of Ehkahk’s next turn.

Ride the Smoke (move, recharge ) Teleportation, Zone

Area burst 4 within 20; the burst creates a zone of thick smoke that lasts until the end of Ehkahk’s next turn. Ehkahk and each adjacent ally of his choice teleport to spaces of his choice within the zone. The zone’s area is heavily obscured to enemies

Venomous Vapors (standard, encounter) Fire, Poison

Three area bursts 1 within 15 that do not overlap; +28 vs Reflex; 4d8+10 fire and poison damage, and the target is blinded (save ends). Miss: Half damage, and the target is blinded until the end of Ehkahk’s next turn.

Alignment Unaligned        Languages Common, Giant, Primordial
Skills Arcana +26, Bluff +25, Diplomacy +25, Insight +22
Str 13 (+13)      Dex 19 (+16)      Wis 21 (+17)
Con 24 (+19)      Int 28 (+21)      Cha 26 (+20)

Equipment: ashen rapier

Description: Looming in an obscure region of the Elemental Chaos, a fortress of uneven walls and jagged towers rises from a foundation of black clouds. A passerby might mistake this structure for a bastion of the djinns, but on close examination it seems to be constructed of ash-blackened steel. The clouds are in fact rolling banks of burning, suffocating smoke. This is the Choking Palace, home of Ehkahk, the Smoldering Duke, and his court.
Ehkahk is a gaunt creature, the height of a human child, with ash-gray skin. Smoke leaks constantly from his eyes and mouth, leaving trails in the air when he moves, and pours from his back, giving the impression of flexing wings. Those who take Ehkahk’s small size to mean he is no threat, though, rarely survive to repeat their mistake.


Published in The Plane Below, page(s) 146.