Eisk Jaat Rimebolter
Medium elemental humanoid (cold)
Level 15 Artillery XP 1200

Initiative +13        Senses Perception +12
HP 115; Bloodied 57
AC 27; Fortitude 26, Reflex 28, Will 27
Immune slowed; Resist 15 cold
Speed 5 (ice walk)

Frost Axe (standard, at-will) Cold, Weapon

+20 vs AC; 1d10+5 damage plus 1d10 cold damage.

Rimebolt Crossbow (standard, at-will) Cold, Weapon

Ranged 15/30; +22 vs AC; 2d8+5 cold damage, and the target is slowed until the end of the eisk jaat rimebolter’s next turn.

Winterbite Bolt (standard, recharge ) Cold, Weapon

Ranged 15/30; +20 vs Fortitude; 2d8+5 cold damage, and the target takes ongoing 10 cold damage and is slowed (save ends both). Until the target saves, any creature that starts its turn within 2 squares of the target takes 5 cold damage.

Slide Away (immediate interrupt, when hit by a melee or close attack; recharges when first bloodied)

The eisk jaat rimebolter shifts 5 squares.

Icebound Footing

When an effect pulls, pushes, or slides an eisk jaat, the eisk jaat moves 1 square less than the effect specifies. Also, an eisk jaat can make a saving throw to avoid being knocked prone.

Alignment Evil        Languages Giant
Str 17 (+10)      Dex 23 (+13)      Wis 21 (+12)
Con 19 (+11)      Int 10 (+7)      Cha 12 (+8)

Equipment: frost axe, rimebolt crossbow, chainmail , crossbow bolts (20) .

Description: Bitter and deadly as the north wind, eisk jaats are creatures of primordial cold. Although they are descended from dwarves enslaved by giants, they are twisted in body, mind, and soul. Eisk jaats often serve frost giants but can be found in any realm of harsh cold, usually working toward nefarious ends.
Wielding crossbows of primordial ice, rimebolters rain freezing death on their enemies.


Published in The Plane Below, page(s) 136.