Eisk Jaat Warrior
Medium elemental humanoid (cold)
Level 15 Minion Skirmisher XP 300

Initiative +13        Senses Perception +12
HP 1; a missed attack never damages a minion.
AC 29; Fortitude 28, Reflex 26, Will 27
Immune slowed; Resist 15 cold
Speed 5 (ice walk)

Icy Pick (standard, at-will) Cold, Weapon

+20 vs AC; 7 cold damage (crit 10).

Slide Away (immediate interrupt, when hit by a close or area attack; encounter)

The eisk jaat warrior shifts 3 squares.

Alignment Evil        Languages Giant
Str 17 (+10)      Dex 19 (+11)      Wis 20 (+12)
Con 23 (+13)      Int 10 (+7)      Cha 10 (+7)

Equipment: icy pick, hide armor .

Description: Bitter and deadly as the north wind, eisk jaats are creatures of primordial cold. Although they are descended from dwarves enslaved by giants, they are twisted in body, mind, and soul. Eisk jaats often serve frost giants but can be found in any realm of harsh cold, usually working toward nefarious ends.
The infantry of an eisk jaat war party, these lumbering warriors swing picks carved from primordial ice.

Published in The Plane Below, page(s) 136.