Ekud 'Myst' Bronzeknuckle
Medium natural humanoid , dwarf
Level 8 Controller XP 250

Initiative +6        Senses Perception +6; low-light vision
HP 91; Bloodied 45
AC 22; Fortitude 20, Reflex 19, Will 22
Saving Throws +5 against poison
Speed 5

Rod of Acamar (standard, at-will) Necrotic, Weapon

+13 vs AC; 1d6+4 necrotic damage.

Dire Radiance (standard, at-will) Fear, Implement, Radiant

Ranged 10; +12 vs Fortitude; 1d6+4 radiant damage, and if the target moves closer to Ekud on its next turn it takes 1d6 + 4 damage.

Acamar's Tide (standard, recharge

Close burst 2; targets enemies; +11 vs Fortitude; 2d8+4 necrotic damage and the target is pushed 4 squares.

Death Breaks the Prison ( when ekud is reduced to 0 hit points, ) Necrotic, Psychic

Close burst 3; +11 vs Will; 1d10 necrotic damage, and ongoing 5 psychic damage (save ends).

Curse of Ulban (minor 1/round; at-will) Charm

no attack roll; Must target the nearest enemy; the curse of Ulban lasts until the end of the encounter; whenever Ekud hits a cursed target with an attack, that target takes 1d6 extra damage and is slowed until the end of Ekud’s next turn.

Stand Your Ground

When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.

Alignment Evil        Languages Common, Dwarven, Giant
Str 15 (+6)      Dex 14 (+6)      Wis 15 (+6)
Con 19 (+8)      Int 16 (+7)      Cha 16 (+7)

Equipment: robes, rod of acamar (rod and club)

Description: Every family has that “strange” sibling, and few dwarves are stranger than Myst. Born with the name Ekud, something mysterious warped the brother’s personality at an early age. He claims to be possessed by a powerful spirit called Myst, and prefers to be called by the spirit’s name.

Myst is cold and uncaring. He sees most life around him as inconsequential. The only anchor he has to the world are his brothers, who he still seems to care about.

Not even Myst’s brothers are sure if the warlock’s talk about being possessed by a being from beyond the pale is a pretension or real. Only Obmi dares to call him Ekud, and then only when the Bronzeknuckle leaders is angry with his spell-slinging brother.

Published in Dungeon Magazine 173, page(s) 97.