Eladrin Dune Sniper
Medium fey humanoid
Level 7 Lurker XP 300

Initiative +13        Senses Perception +11; low-light vision
HP 61; Bloodied 30
AC 21; Fortitude 19, Reflex 22, Will 19
Saving Throws +5 against charm effects
Speed 6 see also dust form and fey step

Scimitar (standard, at-will) Weapon

+12 vs AC; 1d8+6 damage (crit 1d8+14).

Longbow (standard, at-will) Weapon

Ranged 20/40; +12 vs AC; 1d10+5 damage.

Rapid Shot (standard, at-will)

The eladrin dune sniper makes two longbow attacks

Sniper

When an eladrin dune sniper makes a ranged attack from hiding and misses, it is still considered to be hiding.

Dust Form (standard; encounter) Polymorph

The eladrin dune sniper becomes insubstantial and gains a fly speed of 8 (hover). It can enter and move through a porous obstacle that would otherwise prevent movement (such as a door or cracked window). Sustain Standard: The effect persists.

Fey Step (move; encounter) Teleportation

The eladrin dune sniper can teleport 5 squares.

Alignment Unaligned        Languages Common, Elven
Skills Acrobatics +14, Stealth +14
Str 16 (+6)      Dex 22 (+9)      Wis 16 (+6)
Con 13 (+4)      Int 14 (+5)      Cha 13 (+4)

Equipment: arrows (30) , leather armor , longbow , scimitar .


Published in Dungeon Magazine 169, page(s) 41.