Eladrin Fey Knight
Medium fey humanoid
Level 7 Soldier XP 300

HP 77; Bloodied 38Initiative +11
AC 23, Fortitude 19, Reflex 21, Will 17Perception+4
Speed 5Low-light vision
Saving Throws 5 against charm effects

Traits

Feywild Tactics Aura 5

Fey allies can score critical hits on rolls of 19-20 while in the aura.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d8 + 6 damage.

Stab of the Wild (weapon) Recharge

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 3d8 + 8 damage, and the target is restrained until the end of the eladrin’s next turn.

Move Actions

Fey Step (teleportation)

Effect: The eladrin teleports up to 5 squares.

Minor Actions

Feywild Challenge (radiant) At-Will

Effect: Close burst 5 (one enemy in the burst). The eladrin marks the target until the end of the encounter or until the eladrin uses this power again. While the enemy is marked by the eladrin, it takes 4 radiant damage whenever it ends its turn without attacking the eladrin.

Triggered Actions

Harvest’s Sorrow At-Will

Trigger: An attack damages an ally.

Effect (Immediate Interrupt): Effect (Immediate Interrupt): Close burst 5 (the triggering ally in the burst). The target takes half damage from the triggering attack, and the eladrin takes an equal amount of damage.

Skills Athletics +12, Nature +9
Str 18 (+7)                Dex 22 (+9)                Wis 13 (+4)
Con 13 (+4)                Int 14 (+5)                Cha 16 (+6)

Alignment unaligned        Languages Common, Elven
Equipment: chainmail , light shield , longsword .

Published in Monster Manual, page(s) 102, Draconomicon: Chromatic Dragons, page(s) 115, Monster Vault, page(s) 114, Madness at Gardmore Abbey, page(s) 2-19, Dungeon Magazine 213.