Eladrin Hexblade
Medium fey humanoid
Level 16 Artillery XP 1400

HP 120; Bloodied 60Initiative +13
AC 30, Fortitude 27, Reflex 28, Will 29Perception+13
Speed 6Low-light vision
Saving Throws +5 against charm effects

Standard Actions

Conjured Star Blade (radiant, weapon) At-Will

Attack: Melee 1 (one creature); +19 vs. Reflex

Hit: 3d8 + 6 radiant damage, and ongoing 5 radiant damage (save ends). While adjacent to the hexblade, the target cannot save against the ongoing damage.

Eldritch Bolt (force, implement) At-Will

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: 2d8 + 14 force damage.

Move Actions

Star Stride (teleportation) Encounter

Effect: The hexblade teleports up to 5 squares and gains a +2 power bonus to all defenses until the end of the hexblade’s next turn.

Minor Actions

Vision of the Void (fear, psychic) Recharge

Attack: Ranged 10 (one creature); +21 vs. Will

Hit: Ongoing 15 psychic damage (save ends). If the target is already taking ongoing damage, the target moves its speed as a free action, and each square the target enters must be farther from the hexblade.

Skills Arcana +14, Bluff +19, Insight +13
Str 11 (+8)                Dex 21 (+13)                Wis 11 (+8)
Con 18 (+12)                Int 13 (+9)                Cha 22 (+14)

Alignment Unaligned        Languages Common, Elven
Equipment: chainmail , rod implement .

Published in Dungeon Magazine 207.