Eladrin Mamluk
Medium fey humanoid
Level 7 Soldier XP 300

Initiative +11        Senses Perception +4; low-light vision
HP 77; Bloodied 38
AC 23; Fortitude 19, Reflex 20, Will 18
Saving Throws +5 against charm effects
Speed 6 see also dance of the desert blades and fey step

Scimitar (standard, at-will) Weapon

+14 vs AC; 1d8+6 damage (crit 1d8+14), and the target is marked until the end of the eladrin mamluk's next turn.

Dance of the Desert Blades (standard, recharges when first bloodied)

Targets one or two creatures; the eladrin mamluk makes a scimitar attack and can then shift 1 square.

Fey Step (move; encounter) Teleportation

The eladrin mamluk can teleport 5 squares.

Tower of Sand (standard; encounter) Polymorph

The eladrin mamluk absorbs the sand underfoot to fuel a magical growth spurt; the eladrin mamluk becomes Large, occupying 4 squares instead of 1. Creatures and objects in the squares that the eladrin mamluk comes to occupy are pushed 1 square. The eladrin mamluk’s reach becomes 2 and it gains a +5 bonus to damage rolls. The eladrin mamluk can revert to its normal form as a free action.

Alignment Unaligned        Languages Common, Elven
Skills Athletics +12, Endurance +9
Str 18 (+7)      Dex 22 (+9)      Wis 13 (+4)
Con 13 (+4)      Int 14 (+5)      Cha 16 (+6)

Equipment: chainmail , scimitar .


Published in Dungeon Magazine 169, page(s) 42, 44 .