Eladrin Mirage Adept
Medium fey humanoid
Level 7 Controller XP 300

HP 80; Bloodied 40Initiative +6
AC 21, Fortitude 19, Reflex 20, Will 19Perception+9
Speed 6Low-light vision
Saving Throws +5 against charm effects

Standard Actions

Dagger (psychic, weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 4d4 + 4 psychic damage, and the target is slowed until the end of its next turn.

Deluding Whispers (charm, psychic) At-Will

Attack: Ranged 10 (one creature); +11 vs. Will

Hit: 2d8 + 6 psychic damage, and the adept slides the target 3 squares. Until the end of the target’s next turn, the target cannot see creatures that are not adjacent to it.

Phantom Foes (illusion, psychic) Recharge

Attack: Area burst 2 within 20 (enemies in the burst); +9 vs. Will

Hit: 3d8 + 5 psychic damage, and the target is confused (save ends). While confused, whenever it targets an enemy with a melee or a ranged attack and one of its allies is also within range of that attack, roll a d20; on a result of 10 or higher, the target instead makes the attack against its nearest ally in range.

Move Actions

Fey Step (teleportation) Encounter

Effect: The adept teleports 5 squares.

Skills Arcana +12, History +12, Nature +12
Str 13 (+4)                Dex 16 (+6)                Wis 13 (+4)
Con 16 (+6)                Int 19 (+7)                Cha 16 (+6)

Alignment Unaligned        Languages Common, Elven
Equipment: dagger , leather armor .

Published in Dark Sun Creature Catalog, page(s) 43.