Eladrin Wealdwarden
Medium fey humanoid
Level 9 Skirmisher XP 400

HP 96; Bloodied 48Initiative +10
AC 23, Fortitude 21, Reflex 22, Will 21Perception+12
Speed 6Low-light vision
Saving Throws +5 against charm effects

Traits

Air of Defiance

If the eladrin is marked by an enemy at the start of its turn, it can make a saving throw as a free action to end the marking effect.

Standard Actions

Longspear (weapon) At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d10 + 4 damage, or 2d10 + 8 if the eladrin has combat advantage against the target.

Javelin of Accuracy (weapon) At-Will

Attack: Ranged 10 (one creature); +16 vs. AC

Hit: 2d6 + 6 damage, or 2d6 + 10 if the eladrin has combat advantage against the target.

Move Actions

Fey Step (teleportation) Encounter

Effect: The eladrin teleports up to 5 squares.

Skills Arcana +10, Athletics +12, Nature +12, Stealth +13
Str 17 (+7)                Dex 18 (+8)                Wis 16 (+7)
Con 16 (+7)                Int 12 (+5)                Cha 15 (+6)

Alignment Good        Languages Common, Elven
Equipment: javelin x2, leather armor , longspear .

Published in Dungeon Magazine 190.