Eladrin Windwalker
Medium fey humanoid
Level 8 Lurker XP 350

HP 69; Bloodied 34Initiative +13
AC 22, Fortitude 19, Reflex 21, Will 20Perception+8
Speed 6Low-light vision
Saving Throws +5 against charm effects


Between the Winds (illusion)

Whenever the windwalker uses fey step or ends its turn without attacking, it becomes invisible and is phasing until it attacks or until the end of its next turn.

Unseen Advantage

Whenever the windwalker hits a target that can’t see it, the windwalker deals 2d6 extra damage, and the target is slowed until the end of the windwalker’s next turn.

Standard Actions

Saber (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. Reflex

Hit: 1d8 + 8 damage.

Blowgun (weapon) At-Will

Attack: Ranged 10 (one creature); +11 vs. Reflex

Hit: 1d6 + 8 damage.

Move Actions

Fey Step (teleportation) Encounter

Effect: The windwalker teleports 5 squares.

Skills Acrobatics +14, Arcana +10, Stealth +14
Str 14 (+6)                Dex 20 (+9)                Wis 18 (+8)
Con 15 (+6)                Int 12 (+5)                Cha 14 (+6)

Alignment Evil        Languages Common, Elven
Equipment: saber, blowgun , leather armor .

Published in Dark Sun Creature Catalog, page(s) 43.