Eladrin Winter Knight
Medium fey humanoid , eladrin
Level 7 Soldier (Leader) XP 300

Initiative +11        Senses Perception +4; low-light vision
Feywild Tactics aura 10; fey creatures in the aura score a critical hit on a roll of 19 or 20 (a roll of 19 is not an automatic hit, however).
HP 77; Bloodied 38
AC 23; Fortitude 17, Reflex 19, Will 17
Resist 5 cold
Saving Throws +5 against charm effects
Speed 5 (ice walk)

Longsword (standard, at-will) Weapon

+12 vs AC; 1d8+4 damage.

Stab of the Frozen Wild (standard or opportunity; requires longsword, recharge ) Cold, Weapon

+12 vs AC; 3d8+4 cold damage, and the target is restrained until the end of the eladrin winter knight's next turn. The eladrin winter knight cannot attack with its longsword while the target is restrained.

Feywild Challenge (standard, encounter)

Ranged 10; the target is marked until the end of the encounter or until the eladrin winter knight dies, taking 4 damage each round it does not attack the eladrin winter knight.

Fey Step (move; encounter) Teleportation

The eladrin winter knight can teleport 5 squares.

Harvest's Sorrow (immediate reaction, when an ally within 5 squares of the eladrin winter knight is damaged; at-will)

Half the attack's damage is negated, and the eladrin fey knight takes the other half.

Alignment Unaligned        Languages Common, Elven
Skills Arcana +7, Athletics +12, History +7, Nature +9
Str 18 (+7)      Dex 22 (+9)      Wis 13 (+4)
Con 13 (+4)      Int 14 (+5)      Cha 16 (+6)

Equipment: chainmail , light shield , longsword .

Published in H3 Pyramid of Shadows, page(s) 49.