Elder Black Dragon
Huge natural magical beast (aquatic, dragon)
Level 18 Solo Lurker XP 10000
|HP 676; Bloodied 338||Initiative +20|
|AC 32, Fortitude 30, Reflex 32, Will 28||Perception+17|
|Speed 8 (swamp walk), fly 8, swim 8||Darkvision|
|Resist 15 acid|
|Saving Throws +5; Action Points 2|
Acidic Blood (acid)
Whenever the dragon takes damage while it is bloodied, each creature adjacent to it takes 10 acid damage.
The dragon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
On an initiative of 10 + its initiative check, the dragon can use a free action to charge or to use bite. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.
Bite (acid) At-Will
Attack: Melee 3 (one creature); +23 vs. AC
Hit: 4d8 + 11 damage, and ongoing 10 acid damage (save ends).
Miss: 10 acid damage.
Attack: Melee 3 (one or two creatures); +23 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature
Hit: 3d10 + 10 damage.
Acid Gob (acid) At-Will
Attack: Ranged 10 (one creature); +21 vs. Reflex
Hit: The target takes ongoing 30 acid damage and is blinded (save ends both).
Breath Weapon (acid) Recharge
Attack: Close blast 5 (enemies in the blast); +21 vs. Reflex
Hit: 3d10 + 5 acid damage, and ongoing 15 acid damage (save ends).
Miss: Half damage, and ongoing 10 acid damage (save ends).
Shroud of Gloom Recharge
Effect: Close burst 5 (enemies in the burst). Each target gains vulnerable 10 acid and takes a -2 penalty to attack rolls until the end of the encounter. A character can use a standard action to attempt a DC 17 Heal check to end this effect on himself or herself or an adjacent ally.
Tail Sweep At-Will
Trigger: An enemy misses the dragon with a melee attack.
Attack (Opportunity Action): Melee 4 (the triggering enemy); +21 vs. Reflex
Hit: 2d8 + 2 damage, and the target falls prone. In addition, each of the target’s allies adjacent to the target takes 10 damage.
Bloodied Breath Encounter
Trigger: The dragon is first bloodied.
Effect (Free Action): Breath weapon recharges, and the dragon uses it.
Skills Stealth +21
Str 21 (+14) Dex 25 (+16) Wis 16 (+12)
Con 17 (+12) Int 16 (+12) Cha 14 (+11)
Alignment evil Languages Common, Draconic
Published in Monster Manual, page(s) 76, Monster Vault, page(s) 74.