Elder Black Dragon
Huge natural magical beast (aquatic, dragon)
Level 18 Solo Lurker XP 10000

HP 676; Bloodied 338Initiative +20
AC 32, Fortitude 30, Reflex 32, Will 28Perception+17
Speed 8 (swamp walk), fly 8, swim 8Darkvision
Resist 15 acid
Saving Throws +5; Action Points 2


Acidic Blood (acid)

Whenever the dragon takes damage while it is bloodied, each creature adjacent to it takes 10 acid damage.


The dragon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Instinctive Devouring

On an initiative of 10 + its initiative check, the dragon can use a free action to charge or to use bite. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.

Action Recovery

Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.

Standard Actions

Bite (acid) At-Will

Attack: Melee 3 (one creature); +23 vs. AC

Hit: 4d8 + 11 damage, and ongoing 10 acid damage (save ends).

Miss: 10 acid damage.

Claw At-Will

Attack: Melee 3 (one or two creatures); +23 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature

Hit: 3d10 + 10 damage.

Acid Gob (acid) At-Will

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: The target takes ongoing 30 acid damage and is blinded (save ends both).

Breath Weapon (acid) Recharge

Attack: Close blast 5 (enemies in the blast); +21 vs. Reflex

Hit: 3d10 + 5 acid damage, and ongoing 15 acid damage (save ends).

Miss: Half damage, and ongoing 10 acid damage (save ends).

Shroud of Gloom Recharge

Effect: Close burst 5 (enemies in the burst). Each target gains vulnerable 10 acid and takes a -2 penalty to attack rolls until the end of the encounter. A character can use a standard action to attempt a DC 17 Heal check to end this effect on himself or herself or an adjacent ally.

Triggered Actions

Tail Sweep At-Will

Trigger: An enemy misses the dragon with a melee attack.

Attack (Opportunity Action): Melee 4 (the triggering enemy); +21 vs. Reflex

Hit: 2d8 + 2 damage, and the target falls prone. In addition, each of the target’s allies adjacent to the target takes 10 damage.

Bloodied Breath Encounter

Trigger: The dragon is first bloodied.

Effect (Free Action): Breath weapon recharges, and the dragon uses it.

Skills Stealth +21
Str 21 (+14)                Dex 25 (+16)                Wis 16 (+12)
Con 17 (+12)                Int 16 (+12)                Cha 14 (+11)

Alignment evil        Languages Common, Draconic

Published in Monster Manual, page(s) 76, Monster Vault, page(s) 74.