Elder Brain
Large aberrant magical beast (blind)
Level 23 Elite Controller XP 10200

HP 436; Bloodied 218Initiative +17
AC 37, Fortitude 33, Reflex 35, Will 37Perception+19
Speed 2, teleport 6Blindsight 10
Immune blinded, gaze
Saving Throws +2; Action Points 1

Traits

Warp Reality Aura 5

Any enemy that teleports while within the aura takes 10 damage.

Absorb Thoughts

Whenever a nonminion ally within 10 squares of the elder brain drops to 0 hit points, the elder brain makes a saving throw or a power recharge roll.

Unseeing Telepathy

The elder brain can communicate with other creatures telepathically even if it does not have line of effect to those creatures.

Standard Actions

Tentacle Warp (teleportation) At-Will

Attack: Melee 3 (one creature); +26 vs. AC

Hit: 1d8 + 8 damage. The elder brain teleports the target 3 squares, and the target is immobilized until the end of the elder brain’s next turn.

Flailing Warp At-Will

Effect: The elder brain uses tentacle warp three times, making each attack against a different target.

Mind Burst (psychic) Recharge

Attack: Close burst 5 (enemies in the burst); +27 vs. Will

Hit: 3d8 + 6 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Minor Actions

Sensory Overload (psychic, teleportation) Recharge

Attack: Close burst 5 (enemies in the burst); +27 vs. Will

Hit: 2d8 + 6 psychic damage, and the target is blinded and deafened until the end of the elder brain’s next turn. The elder brain then teleports the target 3 squares.

Triggered Actions

Baleful Transfer At-Will

Trigger: The elder brain saves against an effect.

Effect (No Action): An enemy within 5 squares of the elder brain is subjected to the same effect the elder brain saved against (save ends).

Skills Arcana +25, Bluff +24, Diplomacy +24, Dungeoneering +24
Str 23 (+17)                Dex 23 (+17)                Wis 26 (+19)
Con 26 (+19)                Int 28 (+20)                Cha 27 (+19)

Alignment evil        Languages Deep Speech, telepathy 50

Published in Monster Manual 3, page(s) 139, Dungeon Magazine 201.