Elder Dust Devil
Huge elemental magical beast (air, earth)
Level 17 Controller XP 1600

HP 164; Bloodied 82Initiative +14
AC 31, Fortitude 30, Reflex 29, Will 27Perception+8
Speed 6, fly 6
Immune disease, poison

Traits

Sandblast Aura 2

Enemies in the aura grant combat advantage.

Standard Actions

Grasping Winds At-Will

Attack: Melee 1 (one creature); +20 vs. Fortitude

Hit: 2d10 + 14 damage.

Effect: The dust devil slides the target up to 3 squares.

Eye of the Vortex Recharge

Attack: Melee 1 (one creature); +20 vs. Fortitude

Hit: 2d10 + 5 damage, and the target is pulled into the dust devil’s space, blinded, and restrained (save ends all). The effect also ends if the dust devil drops to 0 hit points. When the effect ends, the dust devil pushes the target up to 5 squares. If the target is bloodied, it falls prone.

    Aftereffect: 2d6 + 5 damage.

Devil's Fury At-Will

Attack: Close burst 1 (enemies in the burst); +20 vs. Reflex

Hit: 2d8 + 10 damage, and if the target is bloodied, it falls prone.

Effect: The dust devil slides the target up to 3 squares.

Move Actions

Tornado Grasp At-Will

Effect: The dust devil moves or flies up to its speed, and creatures in its space it are pulled with it, staying in the dust devil’s space. The dust devil’s movement provokes no opportunity attacks from creatures forced to move with it.

Str 24 (+15)                Dex 22 (+14)                Wis 10 (+8)
Con 20 (+13)                Int 5 (+5)                Cha 18 (+12)

Alignment Unaligned        Languages Primordial

Published in Dungeon Magazine 202.