Elder Earthquake Dragon
Huge elemental magical beast (dragon, earth)
Level 19 Elite Soldier XP 4800

HP 374; Bloodied 187Initiative +19
AC 35, Fortitude 32, Reflex 32, Will 30Perception+16
Speed 8 (earth walk), burrow 4, fly 6 (clumsy)Darkvision, tremorsense 10
Saving Throws +2; Action Points 1


Quaking Earth Aura 1

When any enemy within the aura makes an attack that does not include the dragon as a target, that enemy falls prone and takes 10 damage.

Standard Actions

Bite At-Will

Attack: Melee 2 (one creature); +24 vs. AC

Hit: 4d8 + 9 damage.

Claw At-Will

Attack: Melee 3 (one creature); +26 vs. AC

Hit: 4d6 + 6 damage.

Double Attack At-Will

Effect: The dragon uses bite and claw or uses claw twice.

Earthen Maw Recharge

Attack: Melee 2 (one creature); +24 vs. Reflex

Hit: 3d10 + 11 damage, and the target is restrained (save ends).

    First Failed Saving Throw: The target is instead petrified (save ends).

Minor Actions

Rising Tremors Recharge at the start of any turn when quaking earth is aura 1

Effect: The quaking earth expands to aura 3. At the start of the dragon’s next turn, the quaking earth expands to aura 5. At the start of its following turn, the dragon makes the following attack.

    Attack (No Action): Close burst 5 (enemies in the burst); +22 vs. Reflex

    Hit: 4d8 + 9 damage, and the target falls prone and cannot stand up (save ends).

    Effect: The quaking earth aura reverts to its original state and size (aura 1).

Triggered Actions

Sudden Quake At-Will

Trigger: The dragon is pulled, pushed, slid, or knocked prone.

Effect (Free Action): Each enemy in the dragon’s aura falls prone.

Str 25 (+16)                Dex 26 (+17)                Wis 24 (+16)
Con 27 (+17)                Int 23 (+15)                Cha 21 (+14)

Alignment unaligned        Languages Common, Draconic, Primordial

Published in Monster Manual 3, page(s) 70.