Elder Eye Cult Berserker
Medium natural humanoid, human
Level 3 Brute XP 150

HP 38; Bloodied 19Initiative +3
AC 15, Fortitude 16, Reflex 15, Will 14Perception+1
Speed 6

Traits

Elder Eye Cult Tactics

The berserker deals 1d6 extra damage to any target the berserker is flanking.

Standard Actions

Morningstar (weapon) At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d10 + 3 damage.

Triggered Actions

Berserker Strike Encounter

Requirement: The berserker must have taken damage during the encounter.

Trigger: The berserker hits with a melee basic attack.

Effect (No Action): The berserker deals 1d10 extra damage with the triggering attack.

Elemental Rage (healing) Encounter

Trigger: The berserker drops to 0 hit points.

Effect (No Action): The berserker falls prone but regains 19 hit points, and berserker strike recharges.

Skills Athletics +9, Intimidate +7
Str 17 (+4)                Dex 14 (+3)                Wis 10 (+1)
Con 17 (+4)                Int 10 (+1)                Cha 12 (+2)

Alignment Chaotic Evil        Languages Abyssal, Common
Equipment: hide armor , morningstar .

Published in Dungeon Magazine 214.