Elder Mercury Dragon
Huge natural magical beast (dragon, shapechanger)
Level 21 Solo Lurker XP 16000
Initiative +22 Senses Perception +16; Darkvision
HP 780; Bloodied 390 ; see also bloodied breath
AC 35; Fortitude 34, Reflex 35, Will 31
Resist 25 poison
Saving Throws +5
Speed 8, fly 8 (hover), overland flight 12
Action Points 2
Bite (standard, at-will)
Reach 3; +26 vs AC; 2d6+9 damage.
Claw (standard, at-will)
Reach 3; +26 vs AC; 1d12+9 damage.
Draconic Fury (standard, at-will)
The dragon makes two claw attacks and one bite attack
Quick Snap (immediate interrupt, when an enemy moves adjacent to the dragon, at-will)
The dragon makes a bite attack against the triggering enemy. On a hit, the target also grants combat advantage to the dragon (save ends)
Breath Weapon (standard, recharge ) Poison
Close blast 5; +24 vs Fortitude; 3d8+6 poison damage, and the target takes ongoing 10 poison damage and treats the dragon as invisible (save ends both). Miss: Half damage.
Bloodied Breath (free, when first bloodied, encounter)
Breath weapon recharges, and the dragon uses it
Frightful Presence (standard, encounter) Fear
Close burst 10; targets enemies; +24 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Quicksilver Form (move; encounter) Polymorph
The dragon becomes a liquid wave of quicksilver and shifts 6 squares. It remains in quicksilver form until the end of its next turn. While in quicksilver form, the dragon can’t attack or fly, but it gains a climb speed of 6, ignores difficult terrain, and doesn’t provoke opportunity attacks. It can squeeze through any aperture a Tiny creature could fit through. The dragon can return to its normal form as a free action on its turn. When it returns to normal, each creature within 2 squares grants combat advantage to the dragon until the end of the dragon’s next turn. Sustain Minor: The quicksilver form persists.
Change Shape (minor; at-will) Polymorph
The dragon can alter its physical form to appear as any Medium or Large humanoid, including a unique individual (see “Change Shape,” MM2 216).
The dragon deals 3d6 extra damage against a target granting combat advantage to it.
Alignment Unaligned Languages Common, Draconic
Skills Acrobatics +23, Bluff +21, Stealth +23
Str 21 (+15) Dex 26 (+18) Wis 13 (+11)
Con 19 (+14) Int 13 (+11) Cha 22 (+16)
Description: SKILLED SCOUTS, EMISSARIES, AND ASSASSINS, mercury dragons are capable of shapechanging tricks that other dragons can’t match. The breath of a mercury dragon poisons the body and the mind, rendering its victims unable to see the mercury dragon escape or circle around for a killing blow. A mercury dragon craves variety and new experiences.
Published in Draconomicon: Metallic Dragons, page(s) 165.