Elder Mimic
Medium aberrant magical beast
Level 16 Soldier XP 1400

HP 155; Bloodied 77Initiative +13
AC 32, Fortitude 27, Reflex 29, Will 28Perception+14
Speed 6Darkvision, tremorsense 5
Resist 10 acid

Traits

Ambush

If the mimic hits with an attack against a creature that is surprised, the mimic deals 10 extra damage.

Standard Actions

Slam At-Will

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 3d8 + 11 damage, the mimic can pull the target 1 square, and the target is grabbed (escape DC 22).

Acidic Bite (acid) At-Will

Attack: Melee 1 (one creature that is surprised or grabbed by the mimic); +21 vs. AC

Hit: 3d8 + 13 damage, and ongoing 10 acid damage (save ends).

Minor Actions

Shapeshift (polymorph) At-Will 1/round

Effect: Without changing size, the mimic assumes one of the following forms.

    Ooze Form: The mimic becomes an ooze. When it squeezes while in this form, it moves at full speed rather than half speed, it doesn’t take the -5 penalty to attack rolls, and it doesn’t grant combat advantage for squeezing.

    Object Form: The mimic becomes an object, gaining resist 15 to all damage. While an object, the mimic is immobilized and can’t attack. A creature must succeed on a DC 31 Perception check to notice that the mimic is a living creature.

Skills Bluff +15, Dungeoneering +19, Stealth +16
Str 20 (+13)                Dex 16 (+11)                Wis 22 (+14)
Con 19 (+12)                Int 24 (+15)                Cha 15 (+10)

Alignment Unaligned        Languages Common, Deep Speech

Published in Dungeon Magazine 207.