Elder Purple Dragon
Huge natural magical beast (dragon)
Level 19 Solo Controller XP 12000

Initiative +15        Senses Perception +14; Darkvision
HP 895; Bloodied 447
AC 37; Fortitude 33, Reflex 35, Will 37
Resist 25 psychic
Saving Throws +5
Speed 9, fly 9 (hover); phasing
Action Points 2

Bite (standard, at-will) Psychic

Reach 3; +24 vs AC; 2d6+4 damage, and the target takes ongoing 15 psychic damage (save ends).

Claw (standard, at-will)

Reach 3; +24 vs AC; 2d8+4 damage.

Double Attack (standard, at-will)

The dragon makes two claw attacks.

Phasing Strike (immediate reaction, when an enemy ends its turn within 3 squares of the dragon, at-will) Psychic

The dragon attacks the target; reach 3; targets the triggering creature; +23 vs Will; 2d6+4 psychic damage, and the target is pushed 5 squares. The target gains the phasing quality during this forced movement.

Nightmare Gaze (minor, at-will) Charm, Gaze, Psychic

Ranged 10; targets a stunned or dazed creature; +23 vs Will; the target is dominated (save ends). A creature dominated by this effect must attack an ally on its turn or take 20 psychic damage at the end of its turn (even if it saves against this effect).

Breath Weapon (standard, recharge ) Psychic

Close blast 10; +23 vs Fortitude; 2d10+8 psychic damage, and the target takes ongoing 10 psychic damage and is dazed (save ends both). Each time the target fails the saving throw against this effect, the purple dragon can slide it 5 squares. Miss: Half damage, and the target is not dazed and does not take ongoing damage.

Bloodied Breath (free, when first bloodied, encounter) Psychic

The dragon’s breath weapon recharges, and the dragon uses it immediately.

Frightful Presence (standard, encounter) Fear

Close burst 10; targets enemies; +23 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends).

Harmed by Sunlight

An elder purple dragon that begins its turn in direct sunlight can take only a single standard action on its turn. If it ends the turn in direct sunlight, it also takes 223 damage.

Alignment Evil        Languages Common, Draconic
Skills Bluff +22, Diplomacy +22, Dungeoneering +19, Insight +19, Intimidate +22
Str 19 (+13)      Dex 22 (+15)      Wis 21 (+14)
Con 19 (+13)      Int 21 (+14)      Cha 27 (+17)


Published in Draconomicon: Chromatic Dragons, page(s) 177.