Elder Shadow Dragon
Huge shadow magical beast (dragon)
Level 24 Solo Lurker XP 30250
Initiative +25 Senses Perception +22; Darkvision
HP 1100; Bloodied 550
AC 41; Fortitude 37, Reflex 41, Will 37
Resist 30 necrotic; Vulnerable radiant (whenever a shadow dragon takes radiant damage, one of its globes of darkness ends)
Saving Throws +5
Speed 10, fly 10 (hover), overland flight 20, swim 10
Action Points 2
Bite (standard, at-will) Necrotic
Reach 3; +29 vs AC; 2d10+9 damage, and the target is weakened (save ends).
Claw (standard, at-will)
Reach 3; +29 vs AC; 1d10+9 damage.
Draconic Frenzy (standard, at-will)
The dragon makes a bite attack and a claw attack.
Tail Slash (immediate reaction, when an enemy misses the dragon with a melee attack, at-will)
The dragon uses its tail to attack the target; targets the triggering enemy; +29 vs AC; 2d8+9 damage.
Breath Weapon (standard, recharge ) Necrotic
Close blast 5; +27 vs Fortitude; 2d12+5 necrotic damage, and the target loses one healing surge and is weakened (save ends). Aftereffect: The target’s necrotic resistance is negated until the end of the encounter. Miss: Half damage, and the target does not lose a healing surge.
Bloodied Breath (free, when first bloodied, encounter) Necrotic
The dragon’s breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard, encounter) Fear
Close burst 10; targets enemies; +25 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Globe of Darkness (minor 1/round; sustain minor, at-will) Zone
Area burst 2 within 20; this power creates a zone of darkness that remains in place until the end of the dragon’s next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.
The shadow dragon deals 4d6 extra damage against a target it has combat advantage against.
Shadow Walk (move; at-will) Teleportation
A shadow dragon that is in at least one square of a globe of darkness can teleport to any other globe of darkness within line of sight. It must end this move in at least one square of that globe of darkness.
Alignment Evil Languages Draconic
Skills Intimidate +20, Stealth +26
Str 25 (+19) Dex 29 (+21) Wis 21 (+17)
Con 20 (+17) Int 18 (+16) Cha 17 (+15)
Published in Draconomicon: Chromatic Dragons, page(s) 199, P3 Assault on Nightwyrm Fortress, page(s) 23.