Elder Vampire Spawn
Medium natural humanoid (undead)
Level 10 Minion Soldier XP 125

HP 1; a missed attack never damages a minion.Initiative +11
AC 26, Fortitude 23, Reflex 22, Will 20Perception+12
Speed 7, climb 4 (spider climb)Darkvision
Immune disease, poison; Resist 10 necrotic


Destroyed by Sunlight

Whenever the vampire starts its turn in direct sunlight, it can take only a single move action during its turn. If it ends that turn in direct sunlight, it turns to ash and is destroyed.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 8 damage, and the vampire grabs the target (escape DC 18) if it does not have a creature grabbed.

Bite At-Will

Attack: Melee 1 (one creature grabbed by the vampire); +15 vs. AC. If the target is dazed, the attack hits automatically

Hit: 10 damage, and the target is dazed until the grab ends.

Str 21 (+10)                Dex 19 (+9)                Wis 15 (+7)
Con 18 (+9)                Int 9 (+4)                Cha 12 (+6)

Alignment evil        Languages Common

Published in Monster Vault, page(s) 281, Madness at Gardmore Abbey, page(s) 4-19, Dungeon Magazine 207.