Elder White Dragon
Huge natural magical beast (dragon)
Level 17 Solo Brute XP 8000

HP 668; Bloodied 334Initiative +10
AC 31, Fortitude 30, Reflex 27, Will 28Perception+16
Speed 8 (ice walk), fly 8Darkvision
Resist 15 cold
Saving Throws +5; Action Points 2

Traits

Action Recovery

Whenever the dragon ends its turn, any dazing, stunning, dominating effect on it ends.

Instinctive Rampage

On an initiative of 10 + the dragon’s initiative check, the dragon can move up to its speed as a free action. The dragon can move through enemies’ spaces and gains resist 5 to all damage during the move. Each time the dragon enters an enemy’s space for the first time during the move, it can use claw against that enemy. If the attack hits, the target also falls prone. If the dragon cannot use a free action to take this move due to a dominating or stunning effect, then that effect ends instead of the dragon making this move.

Savage Blood

While the dragon is bloodied, it can score a critical hit on a roll of 17-20.

Standard Actions

Bite (cold) At-Will

Attack: Melee 3 (one creature); +22 vs. AC

Hit: 5d12 + 14 cold damage.

Miss: 1d12 cold damage.

Claw At-Will

Attack: Melee 3 (one creature); +22 vs. AC

Hit: 3d10 + 10 damage.

Dragon’s Fury At-Will

Effect: The dragon uses claw twice.

Icy Tomb (cold) Recharge

Attack: Ranged 10 (one creature); +20 vs. Reflex

Hit: The target is stunned, cannot be pulled, pushed, or slid, and takes ongoing 45 cold damage (save ends all).

    Aftereffect: The target is slowed and takes ongoing 20 cold damage (save ends both).

Breath Weapon (cold) Recharge

Attack: Close blast 5 (creatures in the blast); +20 vs. Reflex

Hit: 6d10 + 13 cold damage, and the target is slowed (save ends).

Miss: Half damage.

Triggered Actions

Tail Slap At-Will

Trigger: An enemy hits the dragon while flanking it.

Attack (Free Action): Melee 3 (the triggering enemy); +20 vs. Fortitude

Hit: 2d8 + 6 damage, and the dragon pushes the target up to 5 squares.

Bloodied Breath Encounter

Trigger: The dragon is first bloodied.

Effect (Free Action): Breath weapon recharges, and the dragon uses it.

Skills Athletics +19
Str 22 (+14)                Dex 14 (+10)                Wis 16 (+11)
Con 23 (+14)                Int 13 (+9)                Cha 13 (+9)

Alignment evil        Languages Draconic

Published in Monster Manual, page(s) 85, Monster Vault, page(s) 73.