Eldritch Phantom
Medium shadow humanoid (undead)
Level 12 Lurker XP 700

HP 68; Bloodied 34Initiative +16
AC 24, Fortitude 24, Reflex 26, Will 24Perception+13
Speed 0, fly 6 (hover); phasingDarkvision
Immune disease, poison; Resist insubstantial

Standard Actions

Force Blast (force, necrotic) At-Will

Attack: Melee 5 (one creature); +15 vs. Reflex

Hit: 2d8 + 11 force and necrotic damage, and the phantom slides the target 3 squares.

Ghostly Possession (charm) Recharge

Requirement: The phantom must not be dominating a creature with this power.

Attack: Melee 5 (one living humanoid); +15 vs. Will

Hit: The phantom enters the target’s space and is removed from play, and the target is dominated (save ends). While the target is dominated, it can attack with the phantom’s at-will powers in addition to its own. When the target is no longer dominated, or when the phantom chooses to end its ghostly possession (a free action), the phantom reappears in a square of its choice adjacent to the target and uses force blast. This does not provoke an opportunity attack from the target.

Str 14 (+8)                Dex 22 (+12)                Wis 15 (+8)
Con 19 (+10)                Int 15 (+8)                Cha 19 (+10)

Alignment Unaligned        Languages Common

Published in Tomb of Horrors, page(s) 74.