Eldritch Titan
Huge fey humanoid (giant)
Level 21 Elite Skirmisher XP 6400

Initiative +12        Senses Perception +22; low-light vision
HP 394; Bloodied 197
AC 35; Fortitude 32, Reflex 34, Will 36
Resist 10 force
Saving Throws +2 (+7 against charm effects)
Speed 8, teleport 6
Action Points 1

Eldritch Hammer (standard, at-will) Force, Weapon

Reach 3; +26 vs AC; 3d8+7 force damage.

Force Ram (standard, at-will) Force

Ranged 20; +24 vs Reflex; 2d8+8 force damage, and the eldritch titan pushes the target 5 squares.

Eldritch Fury (standard, at-will)

The eldritch titan makes two eldritch hammer attacks. Special: When charging, the titan can use this power in place of a melee basic attack

Force Hammer (standard, encounter) Force, Weapon

Close blast 3; +24 vs Fortitude; 3d8+8 force damage, and the target is pushed 3 squares and knocked prone. Miss: Half damage, and eldritch titan pushes the target 3 squares.

Consume Magic (minor 1/round; at-will)

Targets an adjacent conjuration or zone created by an enemy; +21 vs. the Will of the creator of the conjuration or zone; the conjuration or zone is destroyed, and its effects end. The eldritch titan’s attacks deal 3d8 extra force damage until the end of its next turn.

Eldritch Field (minor; recharge ) Zone

Close blast 5; the blast creates a zone of rippling magic that lasts until the end of the encounter or until the eldritch titan uses this power again. The zone is difficult terrain, and the giant’s attacks deal 1d8 extra force damage against creatures within the zone.

Alignment Evil        Languages Elven, Giant
Skills Arcana +23, Insight +22
Str 23 (+16)      Dex 10 (+10)      Wis 24 (+17)
Con 21 (+15)      Int 26 (+18)      Cha 16 (+13)

Equipment: warhammer .

Published in Monster Manual 2, page(s) 120.