Large natural animate (reptile)
Initiative as conjurer Senses Perception +19; low-light vision
HP 26; Bloodied 13
AC 33; Fortitude 31, Reflex 32, Will 29
Resist insubstantial (translucent serpent only)
Speed 6, climb 6, swim 6
Bite (standard, at-will) Acid, Poison
+19 vs Fortitude; 1d10+7 damage, and the target takes ongoing 5 acid and poison damage (save ends).
Constricting Serpent (standard; metallic serpent only, encounter) Acid
+19 vs Reflex; the target is grabbed (escape ends). Each time the target starts its turn grabbed by the electrum serpent, it takes 10 acid damage.
Soothing Serpent (standard; translucent serpent only, encounter) Healing
Targets one ally; the electrum serpent enters the target’s space and coils around the target creature, where it remains until commanded to move. As a minor action, while the serpent is so coiled, the conjurer can issue a command to allow the ally to spend a healing surge or make a saving throw
Alignment Unaligned Languages -
Str 24 (+17) Dex 22 (+16) Wis 18 (+14)
Con 21 (+15) Int 2 (+6) Cha 6 (+8)
Description: The delicate electrum serpent frequently dangles from a thin chain so that it can be worn about the neck, but a few include pins to serve as pendants as well. Additionally, others might be standard 2-inch tall statuettes.
The electrum serpent is a strange figurine in that it seems to contain two creatures in one. One command summons forth a fearsome snake that streaks across the battlefield and sinks foot-long fangs into its foes. A second command summons a transparent serpent with milk-white scales that slithers and coils around its master or ally to bestow new life and vigor. Neither serpent ever appears at the same time, though some legends claim the serpents would turn upon each other if they both did appear at once.
Published in Dragon Magazine 384, page(s) 21.