Elektra, Storm Giant Emissary
Large elemental humanoid (aquatic, giant)
Level 18 Controller XP 2000

HP 174; Bloodied 87Initiative +14
AC 32, Fortitude 31, Reflex 29, Will 29Perception+17
Speed 8, fly 10, swim 8
Resist 15 lightning, 15 thunder

Traits

Storm Fury (lightning, thunder) Aura 2

Any creature that enters the aura or ends its turn there takes 10 lightning and thunder damage. A creature can take this damage only once per turn. The aura is difficult terrain for enemies, who cannot fly within it.

Aquatic

Elektra can breathe underwater. In aquatic combat, she gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Thunder Slam (thunder) At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d8 + 17 thunder damage, and Elektra pushes the target up to 5 squares.

Miss: Elektra pushes the target up to 2 squares.

Effect: The target is deafened until the end of Elektra’s next turn.

Lightning Bolt (lightning) At-Will

Attack: Ranged 20 (one creature); +21 vs. Reflex

Hit: 2d8 + 12 lightning damage, and the target is dazed until the end of Elektra’s next turn.

Storm Vortex (lightning, thunder) Recharge when first bloodied

Attack: Close burst 3 (creatures in the burst); +21 vs. Fortitude

Hit: 2d8 + 21 lightning and thunder damage, Elektra slides the target up to 3 squares, and the target falls prone.

Miss: Half damage, and Elektra can slide the target 1 square.

Skills Diplomacy +19, Intimidate +19
Str 24 (+16)                Dex 21 (+14)                Wis 17 (+12)
Con 22 (+15)                Int 14 (+11)                Cha 20 (+14)

Alignment Unaligned        Languages Common, Giant, Primordial

Published in Dungeon Magazine 199.