Elektra, Storm Giant Emissary
Large elemental humanoid (aquatic, giant)
Level 18 Controller XP 2000

HP 174; Bloodied 87Initiative +14
AC 32, Fortitude 31, Reflex 29, Will 29Perception+17
Speed 8, fly 10, swim 8
Resist 15 lightning, 15 thunder


Storm Fury (lightning, thunder) Aura 2

Any creature that enters the aura or ends its turn there takes 10 lightning and thunder damage. A creature can take this damage only once per turn. The aura is difficult terrain for enemies, who cannot fly within it.


Elektra can breathe underwater. In aquatic combat, she gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Thunder Slam (thunder) At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d8 + 17 thunder damage, and Elektra pushes the target up to 5 squares.

Miss: Elektra pushes the target up to 2 squares.

Effect: The target is deafened until the end of Elektra’s next turn.

Lightning Bolt (lightning) At-Will

Attack: Ranged 20 (one creature); +21 vs. Reflex

Hit: 2d8 + 12 lightning damage, and the target is dazed until the end of Elektra’s next turn.

Storm Vortex (lightning, thunder) Recharge when first bloodied

Attack: Close burst 3 (creatures in the burst); +21 vs. Fortitude

Hit: 2d8 + 21 lightning and thunder damage, Elektra slides the target up to 3 squares, and the target falls prone.

Miss: Half damage, and Elektra can slide the target 1 square.

Skills Diplomacy +19, Intimidate +19
Str 24 (+16)                Dex 21 (+14)                Wis 17 (+12)
Con 22 (+15)                Int 14 (+11)                Cha 20 (+14)

Alignment Unaligned        Languages Common, Giant, Primordial

Published in Dungeon Magazine 199.