Elektra, Storm Giant Emissary
Large elemental humanoid (aquatic, giant)
Level 18 Controller XP 2000
|HP 174; Bloodied 87||Initiative +14|
|AC 32, Fortitude 31, Reflex 29, Will 29||Perception+17|
|Speed 8, fly 10, swim 8|
|Resist 15 lightning, 15 thunder|
Storm Fury (lightning, thunder) Aura 2
Any creature that enters the aura or ends its turn there takes 10 lightning and thunder damage. A creature can take this damage only once per turn. The aura is difficult terrain for enemies, who cannot fly within it.
Elektra can breathe underwater. In aquatic combat, she gains a +2 bonus to attack rolls against nonaquatic creatures.
Thunder Slam (thunder) At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 2d8 + 17 thunder damage, and Elektra pushes the target up to 5 squares.
Miss: Elektra pushes the target up to 2 squares.
Effect: The target is deafened until the end of Elektra’s next turn.
Lightning Bolt (lightning) At-Will
Attack: Ranged 20 (one creature); +21 vs. Reflex
Hit: 2d8 + 12 lightning damage, and the target is dazed until the end of Elektra’s next turn.
Storm Vortex (lightning, thunder) Recharge when first bloodied
Attack: Close burst 3 (creatures in the burst); +21 vs. Fortitude
Hit: 2d8 + 21 lightning and thunder damage, Elektra slides the target up to 3 squares, and the target falls prone.
Miss: Half damage, and Elektra can slide the target 1 square.
Skills Diplomacy +19, Intimidate +19
Str 24 (+16) Dex 21 (+14) Wis 17 (+12)
Con 22 (+15) Int 14 (+11) Cha 20 (+14)
Alignment Unaligned Languages Common, Giant, Primordial
Published in Dungeon Magazine 199.