Elemental Evil Mudborn
Medium elemental magical beast (aquatic, earth, water)
Level 6 Controller XP 250

HP 70; Bloodied 35Initiative +7
AC 20, Fortitude 20, Reflex 19, Will 16Perception+6
Speed 5, swim 8Low-light vision
Immune disease, poison



The mudborn can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against any nonaquatic creatures.

Standard Actions

Slippery Slam At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 5 damage, and the mudborn can slide the target 1 square.

Mud Ball At-Will

Attack: Ranged 10 (one creature); +9 vs. Reflex

Hit: 1d8 + 5 damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).

Torrent of Mud Encounter

Attack: Ranged 5 (one creature); +9 vs. Fortitude

Hit: 3d8 + 5 damage, and the target falls prone.

Miss: Half damage.

Triggered Actions

Stick in the Mud Recharge if the power misses

Trigger: An enemy adjacent to the mudborn hits it with a melee attack.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +9 vs. Fortitude

Hit: The target is grabbed (escape DC 15). Until the grab ends, the target cannot make attacks, and the mudborn gains a +2 bonus to attack rolls against it.

Skills Dungeoneering +11, Nature +11
Str 19 (+7)                Dex 19 (+7)                Wis 16 (+6)
Con 14 (+5)                Int 9 (+2)                Cha 12 (+4)

Alignment Chaotic Evil        Languages Primordial

Published in Dungeon Magazine 193.