Elf Archer
Medium fey humanoid
Level 2 Artillery XP 125

HP 32; Bloodied 16Initiative +5
AC 16, Fortitude 12, Reflex 16, Will 14Perception+9
Speed 7Low-light vision

Traits

Archer’s Mobility

If the elf moves at least 4 squares from the square where it started its move, it gains a +2 bonus to ranged attack rolls until the start of its next turn.

Wild Step

The elf ignores difficult terrain whenever it shifts.

Standard Actions

Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d6 + 4 damage.

Longbow (weapon) At-Will

Attack: Ranged 30 (one creature); +9 vs. AC

Hit: 1d10 + 4 damage.

Triggered Actions

Elven Accuracy Encounter

Trigger: The elf makes an attack roll.

Effect (Free Action): The elf rerolls the triggering attack roll and uses the second result.

Not So Close Encounter

Trigger: An enemy makes a melee attack against the elf.

Effect (Immediate Reaction): The elf can shift 1 square and then use longbow against the triggering enemy.

Skills Nature +9, Stealth +10
Str 13 (+2)                Dex 18 (+5)                Wis 16 (+4)
Con 14 (+3)                Int 12 (+2)                Cha 11 (+1)

Alignment unaligned        Languages Common, Elven
Equipment: arrow x20, leather armor , longbow , short sword .

Published in Monster Manual, page(s) 106, Forgotten Realms Campaign Guide, page(s) 30, Monster Vault, page(s) 110.