Elf Dune Strider
Medium fey humanoid
Level 4 Skirmisher XP 175

HP 52; Bloodied 26Initiative +9
AC 18, Fortitude 14, Reflex 18, Will 15Perception+9
Speed 7

Traits

Move Like the Wind

The dune strider gains a +5 bonus to all defenses against opportunity attacks provoked by its movement.

Wild Step

The dune strider ignores difficult terrain when it shifts.

Standard Actions

Bone Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 4 damage, or 2d8 + 4 when charging.

Obsidian Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d6 + 7 damage.

Rushing Dervish Recharge when first bloodied

Effect: The dune strider moves its speed +2. At any point before, during, or after the move, it uses bone longsword and obsidian short sword, making each attack against a different target.

Free Actions

Elven Accuracy Encounter

Effect: The dune strider rerolls one of its attack rolls and uses the second result.

Skills Acrobatics +12, Athletics +8, Endurance +8
Str 13 (+3)                Dex 21 (+7)                Wis 15 (+4)
Con 12 (+3)                Int 12 (+3)                Cha 12 (+3)

Alignment Unaligned        Languages Common, Elven
Equipment: bone longsword, obsidian short sword

Published in Dark Sun Creature Catalog, page(s) 45, Marauders of the Dune Sea, page(s) 29.