Eliza Finch
Medium natural humanoid , human
Level 8 Artillery XP 350

Initiative +9        Senses Perception +12; low-light vision
HP 69; Bloodied 34
AC 20; Fortitude 19, Reflex 21, Will 20
Speed 6

Short Sword (standard, at-will) Weapon

+15 vs AC; 1d6+6 damage.

Crossbow (standard, at-will) Weapon

Ranged 15/30; +15 vs AC; 2d6+5 damage.

Poison Shard (standard; requires a crossbow, recharge ) Poison, Weapon

Ranged 15/30; +15 vs AC; 2d6+5 damage, and the target takes ongoing 5 poison damage.

Hole in the World (standard, encounter) Cold, Teleportation, Weapon

Ranged 15/30; +13 vs Reflex; 3d10+5 cold damage, and the target falls briefly through a gap between the planes, disappearing (removed from play) until the end of Eliza’s next turn, then reappearing in the same square (or the closest unoccupied square). Aftereffect: After reappearing, the target is dazed until the start of its next turn.

Back Off! (immediate interrupt, when an enemy shifts or moves adjacent to eliza, recharge )

Eliza shifts 2 squares and makes a crossbow attack against the triggering enemy.

Alignment Chaotic evil        Languages Common, Deep Speech
Skills Bluff +10
Str 11 (+4)      Dex 20 (+9)      Wis 17 (+7)
Con 15 (+6)      Int 13 (+5)      Cha 13 (+5)

Equipment: crossbow , crossbow bolts (20) , leather armor , short sword .

Published in Eberron Campaign Setting, page(s) 255.