Elmo, Local Bumpkin
Medium natural humanoid, human
Level 4 Defender-

HP 47; Bloodied 23; Healing Surges 11; Surge Value 11Initiative +3
AC 21, Fortitude 20, Reflex 18, Will 16Perception+3
Speed 5

Standard Actions

Battleaxe (weapon) At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d10 + 6 damage.

Effect: The target is marked until the end of Elmo’s next turn.

Bell Ringer (weapon) Encounter

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d10 + 6 damage, Elmo gains 5 temporary hit points, and the target is dazed until the end of Elmo’s next turn.

Minor Actions

Guard Ally Encounter

Effect: One ally adjacent to Elmo gains a +5 bonus to AC until the end of Elmo’s next turn or until the two characters are no longer adjacent to one another.

Skills Endurance +9, Insight +8
Str 18 (+6)                Dex 12 (+3)                Wis 13 (+3)
Con 14 (+4)                Int 11 (+2)                Cha 10 (+2)

Alignment Good        Languages Common
Equipment: battleaxe , chainmail , heavy shield .

Published in Dungeon Magazine 212.