Elomir (undead)
Medium aberrant humanoid (undead)
Level 14 Elite Soldier (Leader) XP 2000

Initiative +14        Senses Perception +14; Darkvision
Mind Undead aura 5; undead allies within the aura deal an extra 5 psychic damage with melee attacks.
HP 270; Bloodied 135
Regeneration 5
AC 30; Fortitude 27, Reflex 25, Will 26
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 6
Action Points 1

Mindripping Soulsword (standard, at-will) Necrotic, Psychic, Weapon

+20 vs AC; 1d8+6 damage, ongoing 5 necrotic and psychic damage, and the target is marked (save ends both).

Dual Strike (standard; requires mindripping soulsword, recharges when first bloodied) Necrotic, Psychic, Weapon

Elomir makes two melee basic attacks

Disruptive Smite (standard; requires mindripping soulsword, recharges when first bloodied) Necrotic, Psychic, Weapon

+20 vs AC; 2d8+8 damage, ongoing 5 necrotic and psychic damage, and whenever the target is the target of a power that has the healing keyword, it takes 10 necrotic damage (save ends both).

Fires of Unmaking (standard, encounter) Fire, Necrotic, Psychic

Close burst 2; +17 vs Fortitude; living creatures take 4d8+5 fire and necrotic damage, and ongoing 10 necrotic and psychic damage (save ends). Undead creatures in the burst deal an extra 2d6 necrotic and fire damage until the end of Elomir's next turn.

Deathly Step

Elomir ignores difficult terrain when he shifts.

Alignment Chaotic evil        Languages Abyssal, Common, Deep Speech, Elven
Skills Athletics +19, Intimidate +18
Str 24 (+14)      Dex 20 (+12)      Wis 10 (+7)
Con 20 (+12)      Int 10 (+7)      Cha 22 (+13)

Equipment: heavy shield , longsword , scale armor .


Published in Dungeon Magazine 163.