Elturgard Paladin
Medium natural humanoid, human
Level 5 Defender-

HP 52; Bloodied 26; Healing Surges 10; Surge Value 13Initiative +3
AC 22, Fortitude 19, Reflex 17, Will 18Perception+4
Speed 5

Traits

Defender Aura Aura 1

Unmarked enemies in the aura take a –2 penalty to attack rolls when they make an attack that does not include the paladin or another creature that has an active defender aura as a target.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d8 + 7 damage.

Flashing Blade (radiant) Encounter

Attack: Close burst 1 (enemies in the burst); +11 vs. AC

Hit: 2d6 + 7 radiant damage, and the target is blinded until the end of the paladin’s next turn.

Lay on Hands (healing) Daily

Effect: Melee 1 (one creature); the paladin loses a healing surge, and if the paladin does, the target regains 20 hit points and can make a saving throw.

Triggered Actions

Righteous Radiance (radiant) At-Will

Trigger: An unmarked enemy in the paladin’s aura shifts or makes an attack that does not include the paladin or another creature that has an active defender aura as a target.

Effect (Opportunity Action): Melee 1 (the triggering enemy). 9 radiant damage.

Skills Heal +9, Religion +7
Str 17 (+5)                Dex 12 (+3)                Wis 15 (+4)
Con 13 (+3)                Int 11 (+2)                Cha 16 (+5)

Alignment Good        Languages Common
Equipment: heavy shield , longsword , plate armor .

Published in Dungeon Magazine 221.