Emerald Claw Marshal
Medium natural humanoid human , human
Level 5 Skirmisher (Leader) XP 200

Initiative +4        Senses Perception +3
HP 62; Bloodied 31
AC 21; Fortitude 19, Reflex 17, Will 17
Speed 5

Heavy Flail (standard, at-will) Weapon

+12 vs AC; 2d6+4 damage, and the target is marked until the end of the Emerald Claw marshal’s next turn.

Crushing Strike (standard; requires a heavy flail, at-will) Weapon

Targets a creature marked by the Emerald Claw marshal; +12 vs AC; 2d6+4 damage, the marshal slides the target 2 squares, and the target is slowed (save ends).

Claw Maneuver (minor, recharges when first bloodied)

Close burst 5; each ally within the burst shifts 1 square and gains a +2 bonus to the damage roll of its next attack made before the end of its next turn.

Merciless Commander (minor 1/round; at-will)

Targets an ally within 10 squares; the target immediately provokes an opportunity attack from an adjacent enemy. If that opportunity attack hits, the Emerald Claw marshal or an ally makes a melee basic attack against the attacker.

Fanatic (requires heavy flail, when reduced to 0 hit points)

The Emerald Claw marshal makes a melee basic attack against an adjacent enemy.

Alignment Evil        Languages Common
Skills Intimidate +9, Streetwise +9
Str 18 (+6)      Dex 10 (+2)      Wis 12 (+3)
Con 14 (+4)      Int 15 (+4)      Cha 14 (+4)

Equipment: surcoat, heavy flail , plate armor .

Published in Eberron Campaign Setting, page(s) 88.